Original email date 1/30/2012
“Until then, just a refresher recap of last session:
Whilst Discussing loot in the antechamber of a tomb.. somewhere in the basements underneath the temple district of Akmon, a rogue lurks in the dark observing our party!
After some goofing off with a portable hole, the group manages to place their treasure inside except for an unknown potion which Haldir takes.
After some talk, the party decides to explore one of the caves attached to the tomb and heads off, followed cautiously by Jade the rogue. With the brave barbarian in front, the party rounds a corner into a chamber filled with old bones and carcasses. Examination doesn’t offer any clues at the nature of the creature that might have done this.
Shortly afterwards, the party hears a shuffling and clicking sound down one of the tunnels.. and so Shontu the brave leads our adventurers into the darkness to find the source. Jade, quietly finds a corner to hide herself in and observe from the rear.
Once Shontu approaches an opening.. he finds himself face to face with a monstrous scorpion intent on pinching his head off!. The scorpion’s pinchers just miss their mark and the not nearly as brave as previously Shontu flees down a side passage. Behind shontu, having seen the beast, Val also decides that discretion would be best and runs.. yelling that the others should run.
No one questions this plan of action. However, as Tara moves past a nook in the wall, the other rogue catches her eye.. to which she offers some healthy advice ‘run!’.
The Party regroups again in the tomb.. this time aware of Jade’s presence. After some discussion between Kira and Jade, it turns out that Jade has been hired by a buyer for the statue just as Kira had been. The party is now aware of a 2000 gold reward for this statue. However kira is aware that the priestess has a perfect copy and plans to sell that copy.
Jade informs the party as to which tunnel she entered and they decide to backtrack to the stairs they had previously passed. Travelling upstairs, they find a chamber with symbols on the floor which Val is able to roughly decipher. The party agrees that the believed ‘south’ exit must be the way to the temple and they take that path.
The exit leads to a winding stairwell which empties into an apparent bed chamber. The chamber is well adorned with expensive lamps and silks and Kira raids a trunk to find a substantial number of dresses.
A stairwell leads up out of the room, which Jade investigates and seems to lead to a heavily guarded rooftop pavilion. Shontu realizes that he can hear voices from outside a door way and so pulls a chain which seems to cause the stone door to slide away.
The door however is loud and slow to move.. and the party is greeted on the otherside by 5 guards and a relatively angry priestess. Combat ensues.. Val manages to fire off some magic missiles and in response, the priestess chants something and curses his aim.. blinding the sorcerer. Afton calls upon nature to aid her and a swarm of bats descends upon the guards.
Meanwhile Shontu ,leaps forth from his position past the guards and somehow manages to miss hitting the priestess entirely with his kopesh.
The two rogues move into position on either flank and begin stabbing at two of the bewildered guards, managing to score impressive backstabs leaving the guards much worse for wear. Haldir then moves from his position in the rear up to engage the wounded guards..
As the party continues to fight, Shontu presses the priestess who in the end is unable to escape his wrath.
After a close to the melee, another priestess is able to explain that she is now the successor to the slain priestess, that she disagreed with her ideals and thanks the party. Kira returns the statue to her and she allows the party to take the ‘copy’ statue as a reward, which Kira places in Jades care.
Kira explains that she will be parting with the party for now, as she would like to continue working here for the cult of Isist.
After the characters returned to Heinrik’s they are given a note from Heinrik to let them know that Sif will no longer be available to meet them at the docks but that there is still a buyer interested in the city of Hdathem.
While this is taking place, the rogues meanwhile decide to have a peak in Kira’s old room and find Sif there sitting in a chair with his throat slashed. Heinrik is not pleased and apparently left to cleanup the mess.
The next morning, the party sets out on a large vessel headed down river to the north. Their first stop is a small town called ‘Slag’.. which also happens to be Val’s city of origin. Val pays a short visit to remind himself why he gave up the life of being a mud miner which dominates Slag’s economy and/or purpose. Had his father been alive to visit, he would no doubt have reminded everyone what a disappointment it was to have a son who didn’t dig mud and who wears jewelry.
Re-embarking, the evening is uneventful and sometime the following morning the boat strikes a sandbar. While the crew works to free the ship, some of the party take to investigating a nearby shrine ruins. The ruins contain writing which Val translates for everyone.. an explanation of the Curse of the Elves. The party learns that no children have been born to the High elves and Dark elves in over a century and that their kind are likely doomed to extinction."